class_name = "CPlane"
object_name = "Me 262 A"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.3, 0.11
y= -0.16, 0.04
z= -0.17, 0.17
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.24, 0.11
y= -0.16, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Me262A/Me262A.mgm",true,true
VisualImage=1,"graphics/planes/Me262A/Me262A-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Me262A_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Me262A_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/Me262A/Me262A_Phys.col"
HitBody="graphics/planes/Me262A/Me262A.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Me262A.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

//  
CockpitArg = -2, 0000, 0, 00402, 0.500, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.500, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.500, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0011, 0, 00434, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.500, "smooth_wrap",  0.1, "" //   
CockpitArg = -2, 0013, 2, 00438, 0.000, "smooth_clamp", 0.1, "" //    


// - 
CockpitArg = -2, 0012, 1, 00403, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 0, 00420, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0010, 0, 00423, 0.500, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0010, 1, 00424, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0011, 1, 00430, 0.500, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0020, 0, 00700, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00701, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00702, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00703, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0022, 0, 00731, 0.000, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0023, 0, 00735, 0.000, "smooth_clamp", 0.0, "" //    


//  
//  
CockpitArg = -2, 0100, 0, 01100, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0104, 1, 01113, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0103, 0, 01152, 0.000, "smooth_clamp", 0.1, "" //  ""  

CockpitArg = -2, 0103, 2, 01160, 0.000, "smooth_clamp", 0.1, "" //  ""   
CockpitArg = -2, 0452, 1, 00209, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0466, 0, 04305, 0.000, "smooth_clamp", 0.1, "" //     RPM

//  
CockpitArg = -2, 0110, 0, 01200, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0114, 1, 01213, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0113, 0, 01252, 0.000, "smooth_clamp", 0.1, "" //  ""  

CockpitArg = -2, 0113, 2, 01260, 0.000, "smooth_clamp", 0.1, "" //  ""   
CockpitArg = -2, 0452, 2, 00219, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0466, 1, 04306, 0.000, "smooth_clamp", 0.1, "" //     RPM


//        
//  
CockpitArg = -2, 1200, 0, 03102, 0.000, "smooth_wrap",  0.1, "" // RPM
CockpitArg = -2, 0200, 0, 03122, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0200, 1, 03142, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0203, 0, 03124, 0.000, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0203, 1, 03114, 0.000, "smooth_clamp", 0.5, "" //    

CockpitArg = -2, 0350, 0, 02501, 1.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0351, 1, 02540, 0.000, "smooth_clamp", 0.0, "" //       


//  
CockpitArg = -2, 1210, 0, 03202, 0.000, "smooth_wrap",  0.1, "" // RPM
CockpitArg = -2, 0210, 0, 03222, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0210, 1, 03242, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0213, 0, 03224, 0.000, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0213, 1, 03214, 0.000, "smooth_clamp", 0.5, "" //    

CockpitArg = -2, 0350, 1, 02511, 1.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0351, 2, 02541, 0.000, "smooth_clamp", 0.0, "" //       


// - 
CockpitArg = -2, 0400, 0, 08511, 0.000, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.000, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.000, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.000, "smooth_wrap",  0.1, "" //  -  

CockpitArg = -2, 1400, 1, 08551, 0.000, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.000, "smooth_wrap",  0.1, "" //   - 

CockpitArg = -2, 0401, 0, 08002, 0.500, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.500, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 1401, 0, 08011, 0.500, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.500, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 0402, 0, 08253, 0.500, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.000, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.000, "smooth_wrap",  0.1, "" //    -  ( )

CockpitArg = -2, 1402, 1, 08232, 0.500, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 1403, 0, 08201, 0.000, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 1407, 1, 08211, 0.000, "smooth_wrap",  0.1, "" //   

CockpitArg = -2, 0404, 0, 08100, 0.500, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.000, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.000, "smooth_clamp", 0.0, "" //  -  


//  
CockpitArg = -2, 0530, 0, 06005, 0.000, "smooth_clamp", 0.1, "" //   


// 
CockpitArg = -2, 0451, 1, 05700, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0463, 2, 05702, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0434, 3, 06012, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0462, 1, 06014, 0.400, "smooth_clamp", 0.1, "" //     . Default = 140 /^2.


// 
CockpitArg = -2, 0452, 0, 04314, 0.000, "smooth_clamp", 0.2, "" // 

CockpitArg = -2, 0450, 2, 04310, 0.000, "smooth_clamp", 0.1, "" //  ""
CockpitArg = -2, 0552, 0, 04313, 0.000, "smooth_clamp", 0.1, "" //  "" ( )
CockpitArg = -2, 0641, 1, 04319, 0.000, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0464, 1, 04316, 0.000, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0464, 2, 04317, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0551, 0, 04311, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0450, 3, 04312, 0.000, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0351, 0, 02529, 0.000, "smooth_clamp", 0.0, "" //   

CockpitArg = -2, 0450, 0, 04301, 0.000, "smooth_clamp", 0.1, "" //  - 1
CockpitArg = -2, 0450, 1, 04302, 0.000, "smooth_clamp", 0.1, "" //  - 2
CockpitArg = -2, 0464, 0, 04315, 0.000, "smooth_clamp", 0.1, "" //    (    )


//   ()
CockpitArg = -2, 0431, 2, 04320, 0.000, "smooth_clamp", 0.1, "" //  "" ( )
CockpitArg = -2, 0430, 2, 04510, 1.000, "smooth_clamp", 0.1, "" //   


//  
CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "" //  (1- )  
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0850, 3, 07003, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //   


//  
CockpitArg = -2, 0434, 0, 06009, 0.000, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.000, "smooth_clamp", 0.2, "" //   


// 
CockpitArg = -2, 0641, 0, 04318, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0650, 1, 09000, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0455, 0, 09171, 0.000, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0453, 1, 09044, 0.000, "smooth_clamp", 0.2, "" //  "   -  "   
CockpitArg = -2, 0454, 1, 09144, 0.000, "smooth_clamp", 0.2, "" // C    
CockpitArg = -2, 0454, 2, 09002, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0457, 2, 09181, 0.000, "smooth_wrap",  0.2, "" //  -       

CockpitArg = -2, 0454, 3, 09041, 0.000, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0453, 3, 09042, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0460, 2, 09057, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0459, 0, 09051, 0.000, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.000, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0473, 0, 09003, 0.000, "smooth_wrap",  0.0, "" //      
CockpitArg = -2, 0473, 1, 09203, 0.000, "smooth_wrap",  0.0, "" //      

CockpitArg = -2, 0470, 0, 09114, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 1, 09214, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0459, 2, 09053, 0.000, "smooth_clamp", 0.0, "" //  ()  
CockpitArg = -2, 0459, 3, 09054, 0.000, "smooth_clamp", 0.0, "" //  ()  
CockpitArg = -2, 0461, 1, 09152, 0.000, "smooth_clamp", 0.0, "" //  ()  
CockpitArg = -2, 0461, 3, 09154, 0.000, "smooth_clamp", 0.0, "" //  ()  

CockpitArg = -2, 0600, 0, 09100, 0.000, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 0, 09102, 0.000, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0601, 2, 09142, 0.000, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0602, 0, 09104, 0.000, "smooth_clamp", 0.1, "" //    -   

CockpitArg = -2, 0602, 2, 09106, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.000, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 1603, 0, 09110, 0.000, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 1603, 1, 09111, 0.000, "smooth_clamp", 0.1, "" //    -   

CockpitArg = -2, 0603, 0, 09112, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0603, 2, 09108, 0.000, "smooth_clamp", 0.1, "" //   ,  1
CockpitArg = -2, 0603, 3, 09109, 0.000, "smooth_clamp", 0.1, "" //   ,  2


[attach=0]
	position= 1.02, 0.14, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Me262_GER44.txt"
[end]

[attach=1]
	position= -1.758,0.022,-1.185
	rotation= -80, -10, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Me262A.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 20.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Me_262_A"

InitialSpeedInAir = 450.0 // ,      , 200...700 /.

ParallaxDistance = 400.0

MinCartridgeCaseTime = 0.05 //       


FlarePos= -1.758,0.022,-1.185
FlareDir= -0.174, 0.174, -0.985
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 1.386,0.810,0.041

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 2.613, -1.061, -2.268
		Mass = 11.0
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 2.613, -1.061, 2.268
		Mass = 11.0
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //      
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 2.702, -0.732, -2.229
		Mass = 7.1
		CxaS = 0.0
	[end]
	
	[AdditionalElement] //      
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 2.702, -0.732, 2.229
		Mass = 7.1
		CxaS = 0.0
	[end]
	
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //     ( )
		AttachToPart = "^1_Fuse_Ctl_1"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.966, 0.132, -0.117	//           +  
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 186.599	//  +   +  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 24.721, 117.873, 113.423, -19.611, -10.561, -0.704
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 4.433, 0.180, -0.347	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.003
		DefaultGunDragPosition = 4.1701, 0.1712, -0.3486
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 3.504, -0.202, -0.36 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.266, -0.384, -0.584
		CartridgeCasesEjectionSpeed = 0.0, -2.5, 0.0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//      // TODO
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
	
	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //     ( )
		AttachToPart = "^1_Fuse_Ctl_1"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.445, 0.323, -0.163	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 62.600	//  +  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.500, 2.668, 2.973, 0.095, -0.023, -0.075
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 4.415, 0.333, -0.159	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.003
		DefaultGunDragPosition = 4.1701, 0.3326, -0.1608
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_4"  //  CollisionBox   ,      
		AmmunitionPosition = 3.287, -0.202, -0.288 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.482, -0.367, -0.543
		CartridgeCasesEjectionSpeed = 0.0, -2.5, 0.0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//      // TODO
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
	
	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //     ( )
		AttachToPart = "^1_Fuse_Ctl_1"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.445, 0.323, 0.163	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 62.600	//  +  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.500, 2.668, 2.973, 0.095, -0.023, -0.075
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 4.415, 0.333, 0.159	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.003
		DefaultGunDragPosition = 4.1701, 0.3326, 0.1608
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_4"  //  CollisionBox   ,      
		AmmunitionPosition = 3.287, -0.202, 0.288 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.482, -0.367, 0.543
		CartridgeCasesEjectionSpeed = 0.0, -2.5, 0.0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//      // TODO
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
		
	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //     ( )
		AttachToPart = "^1_Fuse_Ctl_1"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.449, 0.164, 0.349	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 62.600	//  +  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.320, 2.629, 2.789, -0.023, -0.001, 0.005
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 4.433, 0.180, 0.347	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.003
		DefaultGunDragPosition = 4.1701, 0.1712, 0.3486
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 3.504, -0.202, 0.36 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.266, -0.384, 0.584
		CartridgeCasesEjectionSpeed = 0.0, -2.5, 0.0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//      // TODO
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]
	WMname="Me262A_Ez42"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] //      
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 1.353, 0.351, 0.0
		Mass = 13.0 // Ez 42 - 14.0  , Revi 16B - 1 
		CxaS = 0.0
	[end]
	
[end]

[WeaponMode=2]
	WMname="Me262A_R4M"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="Me262A_ArmoredHeadRest"
	WMgroup="3"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] // 
		AttachToPart = "Blister1"
		Position = 0.613, 0.778, 0.000
		Mass = 32.623
		CxaS = 0.0
	[end]
[end]

[WeaponMode=4]
	WMname="Me262A_BackArmor"
	WMgroup="4"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //     ( )
		AttachToPart = "^1_Fuse_Ctl_1"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.050, 0.206, 0.180	//           +  
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 121.457	//  +   +  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 8.092, 261.249, 257.272, -7.526, 30.572, -0.912
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 4.433, 0.180, 0.347	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.003
		DefaultGunDragPosition = 4.1701, 0.1712, 0.3486
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 3.504, -0.202, 0.36 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.266, -0.384, 0.584
		CartridgeCasesEjectionSpeed = 0.0, -2.5, 0.0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//      // TODO
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=5]
	WMname="Me262A_RemoveFrontArmor"
	WMgroup="5"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //     ( )
		AttachToPart = "^1_Fuse_Ctl_1"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.449, 0.164, -0.349	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 62.600	//  +  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.320, 2.629, 2.789, -0.023, -0.001, 0.005
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 4.433, 0.180, -0.347	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.003
		DefaultGunDragPosition = 4.1701, 0.1712, -0.3486
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 3.504, -0.202, -0.36 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.266, -0.384, -0.584
		CartridgeCasesEjectionSpeed = 0.0, -2.5, 0.0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//      // TODO
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=6]
	WMname="Me262A_RemoveInnerCannons"
	WMgroup="6"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[Gun=1]
		GunType = "Reserved"
	[end]
	
	[Gun=2]
		GunType = "Reserved"
	[end]
[end]

[WeaponMode=7]
	WMname="Me262A_BombLoad"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=8]
	WMname="Me262A_AutoValve"
	WMgroup="7"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-2,-6,-7
	AnimationVal=0.0
	name="0,3-MK108-HE-160 + 1,2-MK108-HE-200"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=-1
	PrimaryAimingGun=1
[end]

[Ammunition=1]
	WeaponModes=6,-2,-7
	AnimationVal=0.0
	name="0,3-MK108-HE-160"
	GunAmmunition0=0
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=2,-6,-7
	AnimationVal=0.25
	name="0,3-MK108-HE-160 + 1,2-MK108-HE-200 + R4M-24"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb6=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb7=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb8=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb9=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"	
	Bomb10=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb11=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb12=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb13=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb14=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb15=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb16=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb17=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb18=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb19=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb20=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb21=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb22=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Bomb23=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=3]
	WeaponModes=7,-2,-6
	AnimationVal=0.5
	name="0,3-MK108-HE-160 + 1,2-MK108-HE-200 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=4]
	WeaponModes=7,-2,-6
	AnimationVal=0.75
	name="0,3-MK108-HE-160 + 1,2-MK108-HE-200 + SC250-2"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb1=26, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=5]
	WeaponModes=7,-2,-6
	AnimationVal=1.0
	name="0,3-MK108-HE-160 + 1,2-MK108-HE-200 + SC500-1"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=27, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=6]
	WeaponModes=67,-2
	AnimationVal=0.5
	name="0,3-MK108-HE-160 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=0
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=67,-2
	AnimationVal=0.75
	name="0,3-MK108-HE-160 + SC250-2"
	GunAmmunition0=0
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=0
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb1=26, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=67,-2
	AnimationVal=1.0
	name="0,3-MK108-HE-160 + SC500-1"
	GunAmmunition0=0
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=0
	Bomb0=27, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=-2,-7
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]


// 

[Ammunition=49]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=50]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=51]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=52]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=53]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=54]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=55]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=56]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=57]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=58]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=59]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=60]
	WeaponModes=-1,-2,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 80 -  3090 (   30x184) (  MK 108)
	ExpendableMass = 47.511
	ResidualMass = 0.0	
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=80
	RoundsInMagazine=80
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE_525ms.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=1]	// 100 -  3090 (   30x184) (  MK 108)
	ExpendableMass = 59.389
	ResidualMass = 0.0	
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=100
	RoundsInMagazine=100
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE_525ms.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

//     R4-M 

[attach=10]
	position= 0.934, -0.225, -3.728
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=11]
	position= 0.934, -0.225, 3.728
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=12]
	position= 0.955, -0.231, -3.664
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=13]
	position= 0.955, -0.231, 3.664
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=14]
	position= 0.976, -0.238, -3.599
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=15]
	position= 0.976, -0.238, 3.599
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=16]
	position= 0.997, -0.245, -3.534
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=17]
	position= 0.997, -0.245, 3.534
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=18]
	position= 1.018, -0.252, -3.47
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=19]
	position= 1.018, -0.252, 3.47
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=20]
	position= 1.04, -0.258, -3.406
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=21]
	position= 1.04, -0.258, 3.406
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=22]
	position= 1.06, -0.265, -3.341
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=23]
	position= 1.06, -0.265, 3.341
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=24]
	position= 1.082, -0.272, -3.276
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=25]
	position= 1.082, -0.272, 3.276
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=26]
	position= 1.103, -0.279, -3.212
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=27]
	position= 1.103, -0.279, 3.212
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=28]
	position= 1.124, -0.286, -3.147
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=29]
	position= 1.124, -0.286, 3.147
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=30]
	position= 1.145, -0.292, -3.083
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=31]
	position= 1.145, -0.292, 3.083
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

[attach=32]
	position= 1.166, -0.299, -3.018
	convex = "^1_WingL_Mid_0"
	rotation= -6.0, 0.0, 2.0
[end]

[attach=33]
	position=1.166, -0.299, 3.018
	convex = "^1_WingR_Mid_0"
	rotation= 6.0, 0.0, 2.0
[end]

//   

[attach=40]
	position= 3.009, -0.856, 0.404 //     SC250
	convex = "^1_Fuse_Ctl_0"
	rotation= 0.0, 0.0, 0.0
[end]

[attach=41]
	position= 3.009, -0.856, -0.404 //     SC250
	convex = "^1_Fuse_Ctl_0"
	rotation= 0.0, 0.0, 0.0
[end]

[attach=42]
	position= 3.021, -0.896, 0.404 //     SC500
	convex = "^1_Fuse_Ctl_0"
	rotation= 0.0, 0.0, 0.0
[end]

//   

[attach=50]
	position= -4.443, -0.103, 0.004
	convex = "^1_Fuse_Ctl_7"
	rotation= 0, 0, -9.0
[end]
[attach=51]
	position= 0.204, 0.104, -6.061
	convex = "^1_WingL_Out_0"
	rotation= -11.3, 0, -1
[end]
[attach=52]
	position= 0.204, 0.104, 6.061
	convex = "^1_WingR_Out_0"
	rotation= 11.3, 0, -1
[end]

//   

[attach=60]
	position= -4.443, -0.103, 0.004
	convex = "^1_Fuse_Ctl_7"
	rotation= 0, 0, -9.0
[end]
[attach=61]
	position= 0.204, 0.104, -6.061
	convex = "^1_WingL_Out_0"
	rotation= -6.0, 0.0, 2.0
[end]
[attach=62]
	position= 0.204, 0.104, 6.061
	convex = "^1_WingR_Out_0"
	rotation= 6.0, 0.0, 2.0
[end]

//  24  R4M - CxaS

[BombHolder=0]
	AttachIdx = 10
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.934, -0.225, -3.728
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=1]
	AttachIdx = 11
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.934, -0.225, 3.728
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=2]
	AttachIdx = 12
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.955, -0.231, -3.664
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=3]
	AttachIdx = 13
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.955, -0.231, 3.664
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=4]
	AttachIdx = 14
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.976, -0.238, -3.599
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=5]
	AttachIdx = 15
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.976, -0.238, 3.599
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=6]
	AttachIdx = 16
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.997, -0.245, -3.534
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=7]
	AttachIdx = 17
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.997, -0.245, 3.534
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=8]
	AttachIdx = 18
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.018, -0.252, -3.47
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=9]
	AttachIdx = 19
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.018, -0.252, 3.47
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=10]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.04, -0.258, -3.406
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.04, -0.258, 3.406
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=12]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.06, -0.265, -3.341
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=13]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.06, -0.265, 3.341
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=14]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.082, -0.272, -3.276
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.082, -0.272, 3.276
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=16]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.103, -0.279, -3.212
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.103, -0.279, 3.212
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=18]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.124, -0.286, -3.147
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.124, -0.286, 3.147
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=20]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.145, -0.292, -3.083
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.145, -0.292, 3.083
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=22]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.166, -0.299, -3.018
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_R4M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.739, 0.0, 0.0
	Rotation = 0
	AttachPos= 1.166, -0.299, 3.018
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.728
	BombHolderCxaS = 0.0017
	AttachedBombCxaS = 0.0017
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]


//   SC250

[BombHolder=24]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 3.02, -0.593, 0.41 
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.092
	AttachedBombCxaS = 0.064
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]


//  2  SC250

[BombHolder=25]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 3.02, -0.593, 0.41 
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.063
	AttachedBombCxaS = 0.035
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]
[BombHolder=26]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 3.02,-0.593, -0.41 
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.063
	AttachedBombCxaS = 0.035
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]



//   SC500

[BombHolder=27]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 3.02, -0.593, 0.41
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.092
	AttachedBombCxaS = 0.074
	DamagedPushProp = 0.005 //      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=28]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.443, -0.103, 0.004
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, -6.061
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, 6.061
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=31]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.443, -0.103, 0.004
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, -6.061
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, 6.061
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=34]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.443, -0.103, 0.004
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=35]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, -6.061
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=36]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, 6.061
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=37]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.443, -0.103, 0.004
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=38]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, -6.061
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=39]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, 6.061
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=40]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.443, -0.103, 0.004
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=41]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, -6.061
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, 6.061
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=43]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.443, -0.103, 0.004
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=44]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, -6.061
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=45]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.204, 0.104, 6.061
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.4

[Entrance]
	EntrancePos= 1.02, 0.14, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-6
[end]
[Entrance]
	EntrancePos= 1.02, 0.14, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits=	-180.0,	-173.0,	-3.0,	+90.0
SectorLimits=	-173.0,	-155.0,	-20.0,	+90.0
SectorLimits=	-155.0,	-125.0,	-33.0,	+90.0
SectorLimits=	-125.0,	-105.0,	-23.0,	+90.0
SectorLimits=	-105.0,	-90.0,	-6.0,	+90.0
SectorLimits=	-90.0,	-75.0,	-13.0,	+90.0
SectorLimits=	-75.0,	-40.0,	-21.0,	+90.0
SectorLimits=	-40.0,	-25.0,	-32.0,	+90.0
SectorLimits=	-25.0,	-8.0,	-15.0,	+90.0
SectorLimits=	-8.0,	+8.0,	-6.0,	+90.0
SectorLimits=	+8.0,	+25.0,	-15.0,	+90.0
SectorLimits=	+25.0,	+40.0,	-32.0,	+90.0
SectorLimits=	+40.0,	+75.0,	-21.0,	+90.0
SectorLimits=	+75.0,	+90.0,	-13.0,	+90.0
SectorLimits=	+90.0,	+105.0,	-6.0,	+90.0
SectorLimits=	+105.0,	+125.0,	-23.0,	+90.0
SectorLimits=	+125.0,	+155.0,	-33.0,	+90.0
SectorLimits=	+155.0,	+173.0,	-20.0,	+90.0
SectorLimits=	+173.0,	+180.0,	-3.0,	+90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_8", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_15_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_8", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_15_1", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Ailer_L_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Ailer_R_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[STABILIZER=0]
		Link = 0, 0, "^1_Fuse_Ctl_8", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_15_1", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM

[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//          

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=11
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=11
	ArmorTop=2
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000	//  
energyloss="~eng02",true,5.0,20000	//  

energyloss="~ftank01",true,0.7,10000	//   
energyloss="~ftank02",true,0.7,10000	//    
energyloss="~ftank03",true,0.7,10000	//   
energyloss="~ftank04",true,0.7,10000	//   

energyloss="~otank01",true,0.7,20000	//  

//Armor

energyloss="~armor01",false,15.0,1	//     - 15 
energyloss="~armor02",false,15.0,1	//     - 15 
energyloss="~armor03",false,15.0,1	//     - 15 
energyloss="~armor04",false,15.0,1	//     - 15 
energyloss="~armor05",false,15.0,1	//     - 15 
energyloss="~armor06",false,15.0,1	//     - 15 
energyloss="~armor07",false,13.0,1	//  - 100 ,  13 
energyloss="~armor08",false,15.0,1	//    - 15 
energyloss="~armor09",false,15.0,1	//    - 15 
energyloss="~armor10",false,15.0,1	//    - 15 
energyloss="~armor11",false,15.0,1	//    - 15 
energyloss="~armor12",false,15.0,1	//     - 15 
energyloss="~armor13",false,15.0,1	//     - 15 

//Undercarriage Group

energyloss="WheelL_0",true,5.0,1	//  
energyloss="GearL_1",true,5.0,1		//   
energyloss="GearL_0",true,5.0,1		//  

energyloss="WheelR_0",true,5.0,1	//  
energyloss="GearR_1",true,5.0,1		//   
energyloss="GearR_0",true,5.0,1		//  

energyloss="WheelC_0",true,5.0,1	//  
energyloss="GearC_1",true,5.0,1 	//    
energyloss="GearC_0",true,5.0,1 	//    

//Armament Group

energyloss="~gun01",true,4.0,1 //    MK-108
energyloss="~gun02",true,4.0,1 //    MK-108
energyloss="~gun03",true,4.0,1 //    MK-108
energyloss="~gun03",true,4.0,1 //    MK-108

energyloss="~gun01_ammo",true,0.7,20000 //     MK-108
energyloss="~gun02_ammo",true,0.7,20000 //     MK-108
energyloss="~gun03_ammo",true,0.7,20000 //     MK-108
energyloss="~gun03_ammo",true,0.7,20000 //     MK-108


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=240
max_CAS=950

DangerAoA = 15.5							// -   
CriticalAoA = 19.4							//   
Maxny = 9.0								    // - 
DangerMach = 0.82							// -  
DangerV = 1000.0							//    
MaxGearV = 300.0							// -     
MaxFlapV = 300.0							// -     
TakeOffV = 240.0							//   
ClimbV = 475.0								//     
DescendV = 250.0							//    
minV = 235.0								// -  
minVDeltaFlaps = 20.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 120.0					// -    
ExhaustMaxTemperature = 750.0				// -     
//WaterMaxTemperature = 0.0					// -    
//CylinderHeadMaxTemperature = 0			// -     
